

Players expecting a paradigm shifting plot, will probably be disappointed… but given the CRPG genre at its best is derivative of past works why people would expect this is beyond me.Īt the start there are many different options for the character to choose from, but all of them stem from a multitude of humans and a few elven and dwarven options. Over all the plot is well done with enough surprises and red herrings thrown in to make Drakensang interesting. The main plot itself is a well worn cliché of your character being a relative nobody destined for greater things. Do you negotiate with the farmer for some pigs or do you kill the goblin tribe to free the captives? I chose option B, goblins are nothing but trouble. You need this labor to accomplish a task for a side quest.


Overall as a player you are railroaded through the game on a nominally good path, though there are certainly choices to be made even if they do not greatly impact the game.įor example a tribe of goblins in a tight spot grabbed farm hands and are using them as leverage to get pigs from the a local farmer. There is an overarching story that is played through the game, but there are enough side quests that Drakensang can quickly become immersive. With few exceptions European CRPG’s are just not my cup of tea, more often than not they present little in the way of character variety beyond a limited number of templates and plot-wise there is a feeling of being railroaded.ĭrakensang mostly mitigates my first issue and wraps just enough choice and variety into a very linear plot. Coming from Germany as a value priced title Drakensang snuck into the US market with little fanfare.
